MAP01: Temple of the Jump God (Jumpwad)

MAP01: Temple of the Jump God is the first map of Jumpwad. It was designed by Zachary Stephens (Ribbiks) and uses the track "Fluctuation" by Japanese musician Tack, remixed by German composer Stefan Hetzel and released on Hetzel's 2003 album "Japanese Modular Music."

Essentials
Move up the stairs in front of you, turn around, and jump across to the dark wooden block in the east. Jump up to the pillar to the north and from there reach and flip the two switches above you. Fall down and move up the stairs again; walk to the eastern edge of the platform and jump towards the south into the gap between the walls, and climb up the stairs, from where you can reach and flip two further switches. Cross the room to press on the lion head switch, turn a round, and quickly run up the stairs and across the gap to reach the lowered lift before it raises again. From atop the lift, reach the northern stairs, and move into the second open, grassy area. You can find a red gem (#1) sitting in the northeastern corner of the room atop a short pillar.

Go up the stairs, and jump across the room to the northern landing, and walk up the stairs to a ledge overlooking the area you just moved through. Jump onto the free-standing pillar, and turn around due east, and jump onto the upper walkway with the green, overgrown vine texture above the ledge you came from. Follow the path north and around the corner to find a red gem (#2) atop another short pillar at its northwestern end.

Return to the other end of the walkway, and jump into the alcove above containing two small, silver gems. The eastern wall of this alcove is a lift that can be lowered. Look to the eastern edge of the roof where a candle on the ground marks the top of a staircase, and move down theses stairs to reach a lower section of the roof to the south. Jump onto the brick walled block to find another red gem (#3) behind the pillar standing in the middle of a pool of blood.

Return to the top of the stairs, and walk north along the outer perimeter of the roof section until you reach a dead end, and jump to the dark pillar on your right to reach the upper section of the roof. Walk to the edge of the roof south of the large rectangular blood pool, and jump towards the southeast to grab the red gem (#4) floating in mid-air between the two walls.

From the corridor you land in, walk west to step into the third open, grassy area, go down the stairs, and turn left around the corner, heading east. Walk over the edge to drop into a small room where you can find another red gem (#5) sitting on a short pillar in the northwestern corner.

Jump south onto the small platform atop the two dark, wooden blocks, and from there, back up into the previous area. Go up to the top of the stairs, turn north, and jump to the ledge nestled in the corner of the room with the two small, silver gems on it. From here, jump across to the long wooden landing in the west, turn around, and jump over to the western ledge on top of the brick wall. To complete this jump, only press the jump button the moment your trajectory starts to dip. Move up the stairs, and take another similarly precise jump to reach the high-up landing on the western side of the room. Move through the zigzagging corridor, and jump up on the square block in the middle of the small room you entered and further onto the ledges above to return to the roof section from earlier. Walk back to the southern edge of the roof behind the central blood pool, and carefully drop down to the floor below without falling all the way down into the corridor. Jump across the small gap and into the wall south of you and from there further to the roof section below with the lamp post on its northeastern corner. Walk along this roof to its southern edge, and look to the southeast. Your goal is to reach the large wooden block sitting at the southern edge of the main structure next to a tall, brick wall, overlooking a larger roof section below it. Aim for the middle section of the block, make sure to get enough of a run-up, and press jump only once you are about half-way across. From where you landed, move to the southern edge of the platform, and look towards the east to spot the next red gem (#6) sitting on top of a wooden pillar behind the southern wall. Jump over to collect it, and then carefully hop back to the platform you came from. Should you fall into the blood below, round the main structure towards its northeastern corner, where a candle on the ground marks the foot of a staircase that leads back up to the roof section.

Once you are back on the large wooden block, drop down to the roof section below, and jump back to the northern stairs below that lead to the second grassy area. Return to the central roof section from there, and walk along its western edge until you see a small rectangular blood pool below to your right with a red gem (#7) behind a pillar.

Return to the walkway above, and jump east over to the small metal pillar in the southwestern corner of the tall central structure. Hop northeast to the next pillar, and from there to another one from where you will be able to reach the ledge below the exit sign tunnel. Hop into the exit tunnel to collect the last of the red gems (#8), and drop into the chute beyond it to reach the exit room. There is a small, silver gem hidden on the ledge behind the tall blocks at the southern end of the exit room if you're looking to collect 100% items. All other small gems lie either directly in your path or are clearly visible from it if you follow the route described above, with the exceptions being two small stashes that are tucked away in corners of the second and third open, grassy areas, easily found by exploring the ground floors of these sections.

While some of the jumps in this map necessitate straferunning, most can be completed without it; with SR50 not being required for any of them.

Official
There are no official secrets on this map.

Non-official
The Eternal Golden Flame can be found in three possible locations in this map:
 * 1) From the level start, move to the second open, grassy area, where you can find a red gem in a corner on a short pillar next to the southern stairs. Head up the stairs, and jump across the room to the northern landing; then go up the stairs and around the corner. Jump onto the free-standing pillar. From here, if you look south, you can see the ledge you have to reach to continue the 'normal' route through the level. The southern wall there has a staircase built into it that leads to the flame's spawn point. However, those stairs are unreachable from the floor below them; instead you have to jump diagonally from the roof section above to reach it. Turn straight east on the pillar, and from there, jump to the glowing walkway with the green, vine-overgrown texture above the ledge you came from. Face south and jump up into the alcove containing the two small, silver gems. The eastern wall of this alcove is a lift that can be lowered. Once atop, you'll find yourself on a roof section of the map overlooking the previous area. There are two lamp post next to you. If the flame teleported to this location at level start-up, it should be visible from here if you move back a little and look south. To reach the staircase leading up to it, you have to straferun (SR40 is sufficient) past the western side of the southern lamp post, right along the western edge of the roof, towards the foot of the stairs. Aim for the gap between the dark brown block hanging from the roof to the left and the western wall to the right, and press jump only once you are about to dip under the northwestern corner of the dark brown block.
 * 2) From the two lamp posts on the roof section described above, turn east towards the edge of the roof. A candle on the ground marks the top of a staircase that leads down and to the south past the wall with the previous spawn point. The open roof area at the foot of the stairs has two large pillar structures on its western edge and a square, medium height block on its eastern edge containing a pool of blood with a red gem and another pillar-like structure inside it. Straferun through the opening between the two western pillars towards the vine covered wall in the south and press jump about midway through the fall. You will land on a ledge overlooking the starting area, with the flame's spawn point on its northern tip.
 * 3) Get atop to the central roof section with the rectangular blood pool at its center that has six silver gems in it, from where you can reach the tunnel marked with the exit signs. Head to the southwestern tip of this area, past the blood pool below to the right with a pillar structure inside, to the very end of the walkway. From here, facing south, you can just about see the flame's teleport location if you activate mouselook and look down and slightly to the east. The ledge with the flame is located on the outer side of the southwestern pillar of the exit room, near the ground. From where you stand, you can fall/jump to this ledge, but it requires a very precise setup. Move to the edge of the walkway at the tip of the western corner, face southeast towards the southwestern pillar of the exit room, and run forward off the edge, but without straferunning. Keep running forward while you fall and press the jump just after the exit room floor has shot past on your left; then immediately turn left towards the pillar. With any luck you'll either catch the eastern wall of the flame's ledge and come to a standstill, or you'll slide over the ledge because of the momentum you carry, still most likely collecting the flame in the process. Afterwards, head to the northeastern edge of the main structure where a candle on the ground marks the foot of a staircase that brings you back onto the roof section.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 27, 2023.

Things
This level contains the following numbers of things per skill level: